dotfiles/.local/sioyek/shaders/simple.fragment

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2026-03-02 22:25:41 +01:00
precision mediump float;
out vec4 color;
in vec2 screen_pos;
in vec2 uvs;
uniform sampler2D pdf_texture;
void main(){
color = vec4(texture(pdf_texture, uvs).rgb, 1.0);
}