dotfiles/.local/sioyek/shaders/compiled_drawing.vertex

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2026-03-02 22:25:41 +01:00
layout (location=0) in vec2 vertex_pos;
layout (location=1) in int type_index;
uniform vec2 offset;
uniform vec2 scale;
uniform vec3 type_colors[26];
out vec3 type_color;
void main(){
vec2 pos = vertex_pos * scale;
pos.y = -pos.y;
pos = pos + offset;
type_color = type_colors[type_index];
gl_Position = vec4(pos, 0.0, 1.0);
}