dotfiles/.local/sioyek/shaders/undendered_page.fragment
2026-03-02 22:25:41 +01:00

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precision mediump float;
out vec4 color;
in vec2 screen_pos;
in vec2 uvs;
void main(){
int x = (int)(uvs.x / 0.1);
int y = (int)(uvs.y / 0.1);
if ((x+y)% 2 == 0){
color = vec4(1.0, 0.0, 0.0, 1.0);
}
else{
color = vec4(0.0, 0.0, 1.0, 1.0);
}
}